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Marcin Solarz
Marcinek


Location:
Krakow, Poland

Language(s):
Polish, English, Russian

Member Since:
May 2006

Last Updated:
14 March 2009

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3D Game Character
3ds max, Photoshop, ZBrush
September 2006


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This is a game character Azazel... Base mesh made in 3dsmax8, some tweaking in zbrush. All elements have 3 maps (diffuse, specular, normal/bump). Most color textures painted in photoshop, some in zbrush. UVWraping generated by Unfold3d. To create normal maps i used mix technique, first - generate in zbrush; second - use nvidia`s photoshop plugin. Next I rig the character using max biped. Now it`s ready to animate

And here is some details, normal bumps, wire ect...
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