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<title>marcinek's CGPortoflio Gallery</title>
<link>http://marcinek.cgsociety.org/gallery/</link>
<description>marcinek's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Prisoner</title>
	<link>http://marcinek.cgsociety.org/gallery/670418</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224578/224578_1220344410_small.jpg"><br><br>Hello,<br />
this illustration Išve done in few last weeks, working mainly after hours. Base model was created in 3dmax. All details and textures I've made in Zbrush. I've render the scen in max, with vray. Composing and color corections in PS. I hope You like it. C&amp;c are welcomed. Thx<br />
<br />
hi-res version: http://www.skylight.com.pl/prisoner/prisoner_marcin_solarz_1280x1829.jpg]]>
	</description>
	<pubDate>Tue, 02 Sep 2008 08:33:34 +0000</pubDate>
	</item>
	<item>
	<title>Thinker</title>
	<link>http://marcinek.cgsociety.org/gallery/400131</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224578/224578_1157281922_small.jpg"><br><br>This image ilustrate complexity process of humans thinking...<br />
 Base mesh sculpted in 3ds max. I used reactor simulation to create  curved line. Main modeling I made in Zbrush. Rendering and shaders prepered in v-ray using  displacement. Next I did some color, exposure correction in Photoshop and Afx.<br />
Hope You like it. ]]>
	</description>
	<pubDate>Fri, 01 Sep 2006 22:11:09 +0000</pubDate>
	</item>
	<item>
	<title>Madness</title>
	<link>http://marcinek.cgsociety.org/gallery/364602</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224578/224578_1149099882_small.jpg"><br><br>This illustration Išve done in few last days. Base model of the head was created in 3dmax. All face and hand details and textures I've made in Zbrush. Then I go back to max to made hair, there I`ve rigged and posed the character. I've render the scen in max, with a little Vray`s help. Composing and color corections in PS. I hope You like it. Thx]]>
	</description>
	<pubDate>Wed, 31 May 2006 18:24:46 +0000</pubDate>
	</item>
	<item>
	<title>ROSE</title>
	<link>http://marcinek.cgsociety.org/gallery/364633</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224578/224578_1149103200_small.jpg"><br><br>This is a little excersise in drawing act. I paint it in photoshop. Like a reference I used one of the 3dsk photo. In this illustration hasn`t any part of original photo. ]]>
	</description>
	<pubDate>Wed, 31 May 2006 19:20:06 +0000</pubDate>
	</item>
	<item>
	<title>3D Game Character</title>
	<link>http://marcinek.cgsociety.org/gallery/405057</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224578/224578_1158257557_small.jpg"><br><br>This is a game character Azazel... Base mesh made in 3dsmax8, some tweaking in zbrush. All elements have 3 maps (diffuse, specular, normal/bump). Most color textures painted in photoshop, some in zbrush. UVWraping generated by Unfold3d. To create normal maps i used mix technique, first - generate in zbrush; second - use nvidia`s photoshop plugin. Next I rig the character using max biped. Now it`s ready to animate <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
And here is some details, normal bumps, wire ect...<br />
<a href="http://imageshack.us" target="_blank"><img src="http://img209.imageshack.us/img209/8908/marcinsolarzazazel02uw9.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Thu, 14 Sep 2006 18:12:39 +0000</pubDate>
	</item>
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